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MAXIE

Maxie is a project I'm working on my own. The goal is to make a character rig usable in 3D game engines that meets the animation control standards of rigs used in pre-rendered videos.

WIP of a bone based facial rig. Character design, modeling and rig are of my own creation.

First integration test in Unity with animation retargeting. Animation is from mixamo's animation library.

WIP of a mirror pose tool. Character design, modeling and rig are of my own creation.

WIP of bendy limbs. Character design, modeling and rig are of my own creation.

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