top of page
Eduardo Rubio
CHARACTER ANIMATOR,
RIGGER & MODELER
MAXIE
Maxie is a project I'm working on my own. The goal is to make a character rig usable in 3D game engines that meets the animation control standards of rigs used in pre-rendered videos.
WIP of a bone based facial rig. Character design, modeling and rig are of my own creation.
First integration test in Unity with animation retargeting. Animation is from mixamo's animation library.
WIP of a mirror pose tool. Character design, modeling and rig are of my own creation.
WIP of bendy limbs. Character design, modeling and rig are of my own creation.
bottom of page